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Posted: April 28, 2013 in The Basics
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Learning to draw takes time, it’s like learning a new language, accept that it will take your mind time to adapt to what you’re asking of it (to become a specialised drawing computer) and the whole process gets that little bit easier.

I’m a keen amateur that’s getting better every week and I decided to create this blog to hopefully fill in those missing gaps for people who are where I was 2 or 3 years ago and be the blog I wish I had access to when I started out. I work full time in a non related industry but would love to move to graphic novel creating professionally fulltime in the coming year.

Keep practicing!

Dan

Nailin Roth

 

Hey guys!

Tonight I pencil in a panel of my sci fi, espionage thriller, graphic novel ‘Dark Century’ a straight forward double head shot. Not much commentary tonight I’m affraid, too busy concentrating! I started off with two circle construction lines and built the heads how I’ve done before in previous tuts and then just kept adding and chopping lines until I got what I needed.

Because I’m working on A3 Bristol board I couldn’t ‘spin’ the paper like I normally do with smaller sketches and felt quite restricted to drawing in one position! Also to get the camera shot I had to elevate my drawing board to nearly 90 degrees which isn’t how I normally draw.

Anyway, I hope you can get something from this, it’s fun for me to do these even if the pressure is on drawing in front of camera.

Thanks for watching,

Dan

 

Here’s a video of a follow on drawing I did the other day. Now I’m properly set up with a new PC I’ll be doing more videos for you guys! I need to set up the camera a bit better so you can see more clearly but I’ll get better at it in no time!

Dan

New Hardware!

Posted: March 9, 2015 in Uncategorized

Hey everyone, I’ve finally managed to get a new PC, after struggling on with an 11 year old, yes 11 year old! machine I’ve got myself a new rig. I’ve also upgraded from Photoshop CS 2 to CC so had a few new things to learn. The old system was virtually impossible to use, some of the longer tutorials I’ve done on here were really stretching the limit and Photoshop has been a real chore to use, when it worked at all.

I’ve also got sorted out with a scanner and a new HD web cam as I’d love to get back to doing videos for you guys. On top of that I’ve got a new phone which I use the camera for all the stills on the blog, my old one had some black specks in the camera module if you look closely on some of the photos you’ll see them. The camera on my new phone is ideal for screen shots and close ups.

drawing graphic novels

Here, playing around with colour flats.

I’m happy to say the new system is handling anything I throw at it and I actually look forward to using it! So now my studio is complete, I just need some finished pages for my novel and some new tuts for you guys!

Dan

On the train today I was wondering what topics I could cover for the blog, then I figured I’d create a new tutorial right there and then on the train into Manchester!

In previous posts we’ve covered the idea proportions for drawing a face so this time I thought it would be fun to draw a face by changing the rules a bit.

Where we would normally use the bottom of the circle as the intersection of jaw/mouth I used it as the base of the nose forcing a longer featured face. You can create all sorts of different types of face by bending these rules!

Bare in mind I did most of the pencil work on this guy on a moving train. I spent around 20 minutes total and got some funny looks from other passengers, I’m getting used to that!

how to draw graphic novels

A quick outline marking the perimeter of the face and a centre line to define the turn of the head

 

how to draw graphic novel art

Roughed in basic features

 

How to draw graphic novels

A few more, just keep adding lines don’t worry if they’re not quite right. Work fast and light so you can see it forming quickly and make changes easily.

 

how to draw graphic novels

Now we’re getting somewhere! Not happy with the cheek/jaw line no problem though

 

how to draw graphic novels

I’m clearly not a hairdresser

 

how to draw graphic novels

Added in some lines around the features to add a little age and ruggedness to our man and squared off that jaw

 

how to draw graphic novels

Defining some lines

 

how to draw graphic novels

A bit of a tidy up

 

how to draw graphic novels

Back home with a steadier hand I finished off the pencils, not a master piece but more than adequate for panel art.

 

Hope you like!

Dan

Just a quick thankyou to the 8000+ people who read my blog last year!

My time is divided between drawing (and writing!) my own projects and creating content for this blog and although I’m disappointed with my output for last year I now have thousands of people finding my work and waiting for my next tutorial.

So I’m feeling the pressure a bit but that’s a good thing because it means 2015 will be my busiest year yet and I can’t wait to see what work I’ll produce or what new interesting people I’ll meet through this blog and Instagram. My own graphic novel is coming together well now and I can’t wait to share it with you.

Hopefully you guys will like what I’m creating and provided I explain myself in the tuts you’ll learn something too!

Here’s to making 2015 the best yet!

All the best

Dan

Here’s some sketches to put you on until the next tutorial, if there is anything you’d like me to cover let me know.

hoe to draw graphic novel art

how to draw graphic novel art

how to draw grafic novel art

Hey everyone!

I’ve been working hard on my own graphic novel ‘DarkCentury’ I need to get all the pencil work done before Christmas so I can get this project in print next year. Looking after this blog eats up my drawing  time but I figure you guys would rather learn from someone who’s published, right? I knew you’d understand!

Here’s two pages I’ve recently done and are better examples of one and two point perspective so I thought I’d let you have a look.

First up, have a look at my storyboarded rough.

drawing graphic novels

I roughed up the whole story a while ago just to get it out of my head and on to paper, didn’t spend anytime on design at this stage (what do you mean you can tell!) it’s purely concepts and layout at this stage. Funny, my vehicles had wheels when I started this!

Having re examined this page I decided to make my characters exit from the underground garage a full page, so I bumped the panels on the right to another page.

 

drawing graphic novels

As always I like to have a test run with a complicated piece, I had a long train journey one day and filled the time playing around with how it might look and working out any kinks that might crop up on the final.

 

 

drawing graphic novels

I use a mechanical 2H pencil for guide lines and rough work, easy to alter and erase when finished.

Here Torran Anackra has just left his building’s underground garage to race across town.

One point perspective

To create this scene I divided the page vertically into 3 (the rule of 3rds borrowed from photography works equally as well in comics!) and sat my horizon line on the bottom third so the viewer is looking down the street and up at the gargantuan towers in the distance. Keeping things simple I marked the half way point on the horizon line and drew a series of straight guide lines out from it, the majority you can still see around the centre point. After that I followed the rule of 3rds guide lines and marked where I wanted the middle field buildings and the distant towers and created very basic box shapes to illustrate them.

Then I marked out the near field building and decided where the transition point would be in the middle ground (the middle ground buildings will be completely black like in the train journey drawing, with near and far buildings in softly lit neon tones)

After that it’s the fun bit, putting in details! As I’m independent and don’t have to worry too much about deadlines I like to put a in more detail in than average, it obviously takes longer but I hope my work will stick around for longer because of it! I haven’t shown you lot the actual final piece you’ll have to wait until the first issue is completly finished for that 😉

I decided that smaller vehicles in my world should be free of such antique technology like wheels! There are some mammoth vehicles in my universe that do use wheels but they don’t appear in issue one.

 

 

drawing graphic novles

Here Torran Anackra is speeding across town to get to Nailin with important information, unaware he’s being tailed.

2 point perspective

This page only slightly follows the original storyboard rough but it was a good starting point. I knew what I wanted for the top panel here so just drew in the rough car shape using the previous page for reference of the car and then created the perspective speed lines around it afterwards (I left an area to the front of the car blank to show the headlights are on!). The vanishing point is about half a metre off to the right of the page. To be honest on panels like this you can get away with guessing the VP but it just so happens I have a half metre rule!

The bottom panel started with the road, which was the only ingredient I knew I needed. I put down some lines indicating the road and then worked out the VP which in this case is up near the cars lower front end. I find it better to make it look good first and then work out the technical side, as doing it logically working out the technical stuff first and then trying to make it look good is much harder!

The VP to the left is also around half a metre off the page. there is a blank section of wall on the right of the building, this is for an overlayed panel where one of the pursuers is deciding how to deal with Torran.

That’s it for this time I’ve got another page to get done before the day is out!

Keep practicing

Dan

 

 

 

Hi guys!

In this post I used a Kuru Toga mechanical pencil to draw with and various sizes of Pigma Micron pens for the ink work (also briefly used a Rotring Tikky Graphic pen but didn’t get on with it so switched to Microns!) I’m using an old Sony VAIO W series (museum piece!) and Photoshop CS2 for the colour work.

I thought we’d look at a more practical application of the things we’ve covered so far. Here’s a character of mine, Kaid, who’s trying to get out of a tight spot. As you can see the pencil work is done so let’s get some ink on him now.

I’ve made a video of the digital colouring part of this illustration and will be uploading it here soon. I’ve got to say it’s not great but it will give you an idea how it’s done! I’m planning on getting a web cam with auto focus so I can do loads more videos for you guys and once I figure out screen capture the photoshop side of things will be better to!

For now though you’ll have to make do with these!

drawing graphic novels

Here I’ve sketched up Kaid looking pretty mad in rough pencil form.

 

how to draw graphic novels

Getting stuck into the ink, I’m planning on getting the ink work to look a little more dynamic with bold black sections but this drawing didn’t call for it so it’s a straight up ink over.

 

 

drawing graphic novels

All done.

 

drawing graphic novels

Scanned in to PhotoShop.

 

drawing graphic novels

Colour flats done and some render work in place. Could do with a final polish, although for a small panel this could be considered good enough, but I think I’ll have to put a final polish on it anyway!

That’s all for this time, I’ll get my video uploaded soon and get some more made for you guys!

All the best,

Dan

 

 

In part one of this tutorial we figured out the basic dimensions of the hands in simplified form. Now we’re going to put those hands to use!

Here’s a panel from my graphic novel ‘Dark Century’, a simple open hand. I used exactly the method we looked at in the previous post aswell as using my own left hand as reference!

 

drawing hands

 

Hands are one of those topics that are easy when you know how! I had a hard time getting to ‘know how’! Don’t get frustrated if you’re struggling to draw hands and fingers, this subject is one of the toughest. When you start out I would advise you to ALWAYS use reference, get on Google images and search for hands doing certain activities, take photos of your own hands or those of a friend to get a different angle.

It will probably take longer than you think to fully absorb the shape and structure of the hand so the quickest way to learn it is to draw every day! In fact if you drew the best hand you could right now and then practiced every day for 15 minutes in two weeks you’d be amazed how much of an improvement you’dve made!

 

Here are some more hands in action.

how to draw hands

 

 

Try to learn maybe 3 basic hand positions off by heart, a fist, a grip position and an open hand for example, then you can expand your skills to include more positions. You will find as you go that despite there being seemingly thousands of different positions and angles to draw hands in once you understand a few you’ll be able to bridge the gaps and create any number of positions.

But remember to use reference to help you, there isn’t a test at the end! As long as you can create great drawings is all that matters, how you get there doesn’t matter so much, it’s the end result that’s important.

Until next time…Keep practicing!

 

Good luck

Dan

 

Hi Guys!

First off, to my followers sorry I didn’t post last weekend! I really want to put out a new post a week but I was really busy at work and then got so into my own graphic novel my schedule went out of the window!

Anyway, after the previous posts on faces and heads I figured we’d take a break from that topic and this time and have a look at hands, which after faces are probably the next trickiest thing to learn but it’s no problem really I’m gonna break it down, take it slow and you’ll get it in no time! I’ll be doing another post on faces and heads soon, probably expressions.

As always before we get to do the technical stuff we need a foundation to understand the construction so here’s the basics, learn this properly and the tough stuff gets loads easier! It’s not very often you’ll need to draw hands in such detail, but it will help you familiarise yourself with how hands work.

 

how to draw hand and graphic novels

OK, so here’s my left hand, to keep things simple I’ve rounded the measurements to the nearest inch, but to be honest they are not far off anyway. It does make me wonder when you look at the human as a machine, the anatomy is strangely mathematical, as if WE were designed on a drawing board, hmm, that’s my scifi alien conspiracy head talking…

Back on Earth, you’ll notice my hand is roughly 8 inches from the base/wrist to the tip of my middle finger and that the back of my hand is around half of that at 4 inches. The fingers account for the other 4 inches (please don’t draw fingers all the same length!) Don’t get too caught up in the actual length of each finger, I’ll show you a great way to guesstimate this in a bit. Roughly the hand is half the width of the length.

Just looking at the middle finger for now, notice how half way along (a quarter of the hand length if you like) is a knuckle, this gives you your landmarks to construct a flat hand. Draw two lines to determine the size you want the hand to be top and bottom, divide that space into two and then divide one of the new spaces into two so you get:

Hand size total
Palm/Back of hand size and fingers
Knuckle placement for middle finger

Make sense? Like this

how to draw hands for graphic novels

So we’ve got the most important horizontal landmarks down but what about the vertical? Well as I said before it’s strangely mathematical! The human body likes symmetry, as I mentioned on the first picture, the width is roughly half of whatever you made the length, which means if you draw two squares to make a rectangle you can’t go far wrong. Forget the thumb just for a second, if you divide that rectangle in half the other way that gives you the middle point between the fingers, then divide again to give you each individual finger, like this

how to draw hands for graphic novels

I don’t mind telling you guys, drawing it is much easier than explaining it! I hope this is making sense! The next bit is a little trickier, but stay with me.

Now we need to deal with the other finger joints

how to draw hands for graphic novels

My half of a half rule starts to fall apart if we try to half it again to find the knuckles behind the finger tips, damn! But it almost works for the middle finger again and we are only drawing, lives are not at stake here! If you look at the photo above you’ll notice the tip of my middle finger is at the 4 inch mark and the first knuckle back is at the 3 inch mark and the main knuckle (er, it probably has an official latin name but I don’t know it) is sort of at the 2 inch mark. So you can see it kinda works for the middle finger but the other fingers are more difficult to deal with, so what do we do?

Now we can look at the other fingers and learn their relationship and position to each other

how to draw hands for graphic novels

If you look at the back of your own hand you’ll see the middle finger is the longest and the fingers directly either side are slightly shorter, the index finger being slightly shorter than its far neighbour (you can easily get away with drawing the two fingers either side of the middle finger the same length if that’s easier to remember, I won’t tell anyone!). The little finger is by far the shortest, remember every hand is the same but different so you can get away with slight inaccuracies without it looking awkward.

In the photo above the hand is in a very simplistic form so the fingers are not usually that fat (or square!) but it illustrates the point.

Placement of the other knuckles is really easy once you learn this shape, we’ve looked at basic hand construction now so you should be able to put this shape across to figure out the rest.  The knuckles roughly copy the finger tips but kind of flatten out the further down the fingers you go, until you meet the ball joints at the base of the fingers which are almost completely in line.

how to draw hands for graphic novels

Try to remember the ‘arrow’ shape it makes and also remember that this is for the BACK of the LEFT hand, if you turn the hand around or draw the right hand you need to make the adjustment!

Now for the thumb!

how to draw hands for graphic novels

Ahh back to easy division! half the palm/back of hand area, this gives you the landmark for where the thumb is located on the main body of the hand. Notice how the thumb doesn’t just stick out of the hand like a tree branch sticks out of a trunk, it’s built up, it has a support. Look at your own hand, there is a slight triangular shape above the thumb, I don’t think there is a specific way of working this out, I just guess. The thumb is slightly thicker than the fingers, so be sure to account for that, and then anchor the thumb to the base of the palm area.

If you get the fingers proportioned right, it’s pretty easy to get the thumb the right size and in the right place, if you don’t it’ll stick out like a sore… thumb (I could not resist that, I’ve been battling hand puns this whole tutorial! get a grip!)

I’ve left in my guide lines so you can see how I created the shape of the thumb, but really it’s just a matter of looking at your own hands and working it out, but the hard part is essentially done in the basic construction.

putting it all together:

drawing hands for graphic novels

As I said it’s not very often you’ll need to draw hands quite like this, unless your character is directing traffic or slaps a lot of people! but it will give you a good primer on how to construct the hands. Feel free to vary the process here, you may want your characters to have longer or shorter, thinner or fatter hands etc but the process should serve you well whatever you want to do.

In Part 2 of this tutorial we’ll be looking at more useful and dynamic poses for hands where we can get them doing stuff like punching, hold and using things like these below. Plus we’ll be looking at the mechanics of the hands as I’ve hinted in the pic above, with the finger in the top right.

how to draw hands for graphic novels

how to draw hands for graphic novels

 

Don’t get frustrated, have fun with it, hands are not an easy thing to learn!

 

 

When we look at another person we’re naturally inclined to look at their eyes before any other feature and it’s the same with a drawn image. The eyes are the most important feature because they’re an excellent indicator of the emotion and state of mind of the person or character we’re looking at, they are central to reading body language too.

So it’s really important that you can construct convincing eyes for your characters, we’ll look at expression in another post but first lets get the basics down!

 

graphic novel drawing eyes

Apologies for the two black marks on my camera lens! I’ll be ordering a new camera module for my phone soon to hopefully rectify this annoying fault!

The eye is a ball, I’ve drawn it a few different ways here to demonstrate that but for the most part we’ll be looking at it from head on. I’ve roughly made the iris the same size as the space either side of it and done the same for the pupil. Remember though that the pupil changes size depending on the light! But we won’t worry too much about that just yet!

I have shown a large light reflection on the top of the iris and a small light reflection on the bottom, you won’t always need these, especially on smaller drawings but for close ups they are a nice addition and add a sense of realism.

This is going to be a female left eye, as with drawing faces the differences between men and women are generally the male lines are more angular and the female has more curved lines.

graphic novel drawing eyes

The top eye lid crosses over the iris but not into the pupil, unless you need a seductive look of course, if you come too far down with the top lid your eye will look tired (or drugged! depending on your story!). The bottom lid stays clear of the iris.

graphic novel eyes tutorial

I’ve added in some iris detail which is done by flicking the pencil towards the centre of the iris starting from the outer and then inner edge of the iris. Remember to leave your light reflections blank! And if you ink your work be careful not to overwhelm the iris with ink. On this female eye I’ve added eyelashes, draw them as one block with some detail at the outer edges, it’s very difficult to draw them individually unless it’s a super close up!

I’ve also indicated where the top lid begins.

graphic novel drawing eyes

I took another eye from my eye grid from the first photo and built it up.

 

graphic novel how to draw eyes

And another angle.

graphic novel drawing eyes

A little ink.